Skip to content
TurboMonitor provides in-depth reviews, tuning guides, and …

Guitar Hero at 20 – The Plastic Guitar That United the Gap Between Music Generations

It has been 20 years after Guitar Hero first launched across the Atlantic, offering players everywhere the opportunity to become a rock star. Figuratively speaking, but try telling that someone who has nailed the epic four-minute instrumental break before a packed living-room audience.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues moving along the display synchronized to the music. Each riff mimicked particular chords, creating the feel of an authentic live show.

Harmonix previously experimented with rhythm games before partnering with the publisher, which was purchased by Activision in 2006. Together, they laid the foundations for a surprising massively profitable series which made a remarkable influence for many musicians featured, showcasing classic groups to millions of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early financial challenges in securing the recordings – even though the first two games primarily featured cover versions.

“We reproduced all the music because the dollar figure was so high,” he explains. “Despite having the publishing rights by themselves, it proved extremely difficult. We couldn’t get bands like the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. But once Guitar Hero became a hit, album purchases airtime were going up, everyone wanted to participate.”

He continues: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for introducing their children to the songs they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish group the Answer had Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers how the series revived older hits back into vogue: “Guitar Hero offered a bigger, new demographic. Typically this had been seen as outdated material, however when it was included in the title and teenagers discovered it, suddenly it was cool. This validated it, eliminating the outdated tag. It provided all our music renewed popularity.”

At that time, the band's debut album remained unreleased stateside, meaning the game was a key medium for exposure for the band during their US tour opening for AC/DC. “The roadies had on Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated game editions that focused on each band’s catalogue and associated lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band more money than any of their records. It sold more than 500,000 units in its first week, and sales of their songs saw an increase significantly during an era as the industry faced decline.

Guitar Hero still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical mechanics but an array of personalization features. This track is difficult even in the hardest setting, let alone performed at increased tempo while hitting a single one of the thousands of cues. They claimed it took months of practice of practice.

“The game offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” notes DragonForce guitarist Herman Li.

DragonForce had already wrapped up a successful tour when their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I recall our distributors informing us that our records were moving rapidly,” he shares. “Popularity surged when we next toured, and we were playing just before the headliners on the Mayhem festival.”

In fact, the band's visibility via the game proved so vast that it has risked eclipsing everything else accomplishments. Last year, the track featured in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got their own path in music and I’m glad we played a role in fans' experiences”.

The Lasting Impact of a Plastic Guitar

The best marketing, be it for automobiles, apparel or video games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the creators believed there’s an instinctive human desire to make music, and they wanted to leverage innovation to enable everyone to do it”.

Most installments were released over a mere five-year period between 2005 and 2010, including derivative titles such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.

Games such as the fan project and Fortnite Festival have maintained the community active, and there’s set to be something from the original publisher on the way. A new studio has entered production on its debut music game. The initial creators are both involved in advisory roles. Is the world prepared to welcome another game following Guitar Hero?

“We thought such titles could be similar to sports games where you can releases,” he remarks. “With abundant fresh tracks that it could be evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”

The writer

Henry Schmidt

Automotive engineer and performance tuning specialist with over a decade of experience in the car industry.

TurboMonitor

Type to search articles.